The switch fallthrough could create some errorneous situations, so best to force...
authorTilghman Lesher <tilghman@meg.abyt.es>
Fri, 2 Jul 2010 16:57:28 +0000 (16:57 +0000)
committerTilghman Lesher <tilghman@meg.abyt.es>
Fri, 2 Jul 2010 16:57:28 +0000 (16:57 +0000)
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@273714 65c4cc65-6c06-0410-ace0-fbb531ad65f3

apps/app_queue.c

index a7f023b..4c7c422 100644 (file)
@@ -1188,22 +1188,27 @@ static int get_member_status(struct call_queue *q, int max_penalty, int min_pena
                                ast_debug(4, "%s is unavailable because his device state is 'invalid'\n", member->membername);
                                break;
                        }
+                       goto default_case;
                case AST_DEVICE_UNAVAILABLE:
                        if (conditions & QUEUE_EMPTY_UNAVAILABLE) {
                                ast_debug(4, "%s is unavailable because his device state is 'unavailable'\n", member->membername);
                                break;
                        }
+                       goto default_case;
                case AST_DEVICE_INUSE:
                        if (conditions & QUEUE_EMPTY_INUSE) {
                                ast_debug(4, "%s is unavailable because his device state is 'inuse'\n", member->membername);
                                break;
                        }
+                       goto default_case;
                case AST_DEVICE_UNKNOWN:
                        if (conditions & QUEUE_EMPTY_UNKNOWN) {
                                ast_debug(4, "%s is unavailable because his device state is 'unknown'\n", member->membername);
                                break;
                        }
+                       /* Fall-through */
                default:
+               default_case:
                        if (member->paused && (conditions & QUEUE_EMPTY_PAUSED)) {
                                ast_debug(4, "%s is unavailable because he is paused'\n", member->membername);
                                break;