2 * astobj2 - replacement containers for asterisk data structures.
4 * Copyright (C) 2006 Marta Carbone, Luigi Rizzo - Univ. di Pisa, Italy
6 * See http://www.asterisk.org for more information about
7 * the Asterisk project. Please do not directly contact
8 * any of the maintainers of this project for assistance;
9 * the project provides a web site, mailing lists and IRC
10 * channels for your use.
12 * This program is free software, distributed under the terms of
13 * the GNU General Public License Version 2. See the LICENSE file
14 * at the top of the source tree.
17 #ifndef _ASTERISK_ASTOBJ2_H
18 #define _ASTERISK_ASTOBJ2_H
20 #include "asterisk/compat.h"
25 * \page AstObj2 Object Model implementing objects and containers.
27 This module implements an abstraction for objects (with locks and
28 reference counts), and containers for these user-defined objects,
29 also supporting locking, reference counting and callbacks.
31 The internal implementation of objects and containers is opaque to the user,
32 so we can use different data structures as needs arise.
34 \section AstObj2_UsageObjects USAGE - OBJECTS
36 An ao2 object is a block of memory that the user code can access,
37 and for which the system keeps track (with a bit of help from the
38 programmer) of the number of references around. When an object has
39 no more references (refcount == 0), it is destroyed, by first
40 invoking whatever 'destructor' function the programmer specifies
41 (it can be NULL if none is necessary), and then freeing the memory.
42 This way objects can be shared without worrying who is in charge
44 As an additional feature, ao2 objects are associated to individual
47 Creating an object requires the size of the object and
48 and a pointer to the destructor function:
52 o = ao2_alloc(sizeof(struct foo), my_destructor_fn);
54 The value returned points to the user-visible portion of the objects
55 (user-data), but is also used as an identifier for all object-related
56 operations such as refcount and lock manipulations.
58 On return from ao2_alloc():
60 - the object has a refcount = 1;
61 - the memory for the object is allocated dynamically and zeroed;
62 - we cannot realloc() the object itself;
63 - we cannot call free(o) to dispose of the object. Rather, we
64 tell the system that we do not need the reference anymore:
68 causing the destructor to be called (and then memory freed) when
69 the refcount goes to 0.
71 - ao2_ref(o, +1) can be used to modify the refcount on the
72 object in case we want to pass it around.
74 - ao2_lock(obj), ao2_unlock(obj), ao2_trylock(obj) can be used
75 to manipulate the lock associated with the object.
78 \section AstObj2_UsageContainers USAGE - CONTAINERS
80 An ao2 container is an abstract data structure where we can store
81 ao2 objects, search them (hopefully in an efficient way), and iterate
82 or apply a callback function to them. A container is just an ao2 object
85 A container must first be allocated, specifying the initial
86 parameters. At the moment, this is done as follows:
91 struct ao2_container *c;
93 c = ao2_container_alloc(MAX_BUCKETS, my_hash_fn, my_cmp_fn);
98 - MAX_BUCKETS is the number of buckets in the hash table,
99 - my_hash_fn() is the (user-supplied) function that returns a
100 hash key for the object (further reduced modulo MAX_BUCKETS
101 by the container's code);
102 - my_cmp_fn() is the default comparison function used when doing
103 searches on the container,
105 A container knows little or nothing about the objects it stores,
106 other than the fact that they have been created by ao2_alloc().
107 All knowledge of the (user-defined) internals of the objects
108 is left to the (user-supplied) functions passed as arguments
109 to ao2_container_alloc().
111 If we want to insert an object in a container, we should
112 initialize its fields -- especially, those used by my_hash_fn() --
113 to compute the bucket to use.
114 Once done, we can link an object to a container with
118 The function returns NULL in case of errors (and the object
119 is not inserted in the container). Other values mean success
120 (we are not supposed to use the value as a pointer to anything).
121 Linking an object to a container increases its refcount by 1
124 \note While an object o is in a container, we expect that
125 my_hash_fn(o) will always return the same value. The function
126 does not lock the object to be computed, so modifications of
127 those fields that affect the computation of the hash should
128 be done by extracting the object from the container, and
129 reinserting it after the change (this is not terribly expensive).
131 \note A container with a single buckets is effectively a linked
132 list. However there is no ordering among elements.
134 - \ref AstObj2_Containers
135 - \ref astobj2.h All documentation for functions and data structures
140 \note DEBUGGING REF COUNTS BIBLE:
141 An interface to help debug refcounting is provided
142 in this package. It is dependent on the REF_DEBUG macro being
143 defined in a source file, before the #include of astobj2.h,
144 and in using variants of the normal ao2_xxxx functions
145 that are named ao2_t_xxxx instead, with an extra argument, a string,
146 that will be printed out into /tmp/refs when the refcount for an
149 these ao2_t_xxxx variants are provided:
151 ao2_t_alloc(arg1, arg2, arg3)
152 ao2_t_ref(arg1,arg2,arg3)
153 ao2_t_container_alloc(arg1,arg2,arg3,arg4)
154 ao2_t_link(arg1, arg2, arg3)
155 ao2_t_unlink(arg1, arg2, arg3)
156 ao2_t_callback(arg1,arg2,arg3,arg4,arg5)
157 ao2_t_find(arg1,arg2,arg3,arg4)
158 ao2_t_iterator_next(arg1, arg2)
160 If you study each argument list, you will see that these functions all have
161 one extra argument that their ao2_xxx counterpart. The last argument in
162 each case is supposed to be a string pointer, a "tag", that should contain
163 enough of an explanation, that you can pair operations that increment the
164 ref count, with operations that are meant to decrement the refcount.
166 Each of these calls will generate at least one line of output in /tmp/refs.
167 These lines look like this:
169 0x8756f00 =1 chan_sip.c:22240:load_module (allocate users)
170 0x86e3408 =1 chan_sip.c:22241:load_module (allocate peers)
171 0x86dd380 =1 chan_sip.c:22242:load_module (allocate peers_by_ip)
172 0x822d020 =1 chan_sip.c:22243:load_module (allocate dialogs)
173 0x8930fd8 =1 chan_sip.c:20025:build_peer (allocate a peer struct)
174 0x8930fd8 +1 chan_sip.c:21467:reload_config (link peer into peer table) [@1]
175 0x8930fd8 -1 chan_sip.c:2370:unref_peer (unref_peer: from reload_config) [@2]
176 0x89318b0 =1 chan_sip.c:20025:build_peer (allocate a peer struct)
177 0x89318b0 +1 chan_sip.c:21467:reload_config (link peer into peer table) [@1]
178 0x89318b0 -1 chan_sip.c:2370:unref_peer (unref_peer: from reload_config) [@2]
179 0x8930218 =1 chan_sip.c:20025:build_peer (allocate a peer struct)
180 0x8930218 +1 chan_sip.c:21539:reload_config (link peer into peers table) [@1]
181 0x868c040 -1 chan_sip.c:2424:dialog_unlink_all (unset the relatedpeer->call field in tandem with relatedpeer field itself) [@2]
182 0x868c040 -1 chan_sip.c:2443:dialog_unlink_all (Let's unbump the count in the unlink so the poor pvt can disappear if it is time) [@1]
183 0x868c040 **call destructor** chan_sip.c:2443:dialog_unlink_all (Let's unbump the count in the unlink so the poor pvt can disappear if it is time)
184 0x8cc07e8 -1 chan_sip.c:2370:unref_peer (unsetting a dialog relatedpeer field in sip_destroy) [@3]
185 0x8cc07e8 +1 chan_sip.c:3876:find_peer (ao2_find in peers table) [@2]
186 0x8cc07e8 -1 chan_sip.c:2370:unref_peer (unref_peer, from sip_devicestate, release ref from find_peer) [@3]
189 The first column is the object address.
190 The second column reflects how the operation affected the ref count
191 for that object. Creation sets the ref count to 1 (=1).
192 increment or decrement and amount are specified (-1/+1).
193 The remainder of the line specifies where in the file the call was made,
194 and the function name, and the tag supplied in the function call.
196 The **call destructor** is specified when the the destroy routine is
197 run for an object. It does not affect the ref count, but is important
198 in debugging, because it is possible to have the astobj2 system run it
199 multiple times on the same object, commonly fatal to asterisk.
201 Sometimes you have some helper functions to do object ref/unref
202 operations. Using these normally hides the place where these
203 functions were called. To get the location where these functions
204 were called to appear in /tmp/refs, you can do this sort of thing:
207 #define dialog_ref(arg1,arg2) dialog_ref_debug((arg1),(arg2), __FILE__, __LINE__, __PRETTY_FUNCTION__)
208 #define dialog_unref(arg1,arg2) dialog_unref_debug((arg1),(arg2), __FILE__, __LINE__, __PRETTY_FUNCTION__)
209 static struct sip_pvt *dialog_ref_debug(struct sip_pvt *p, char *tag, char *file, int line, const char *func)
212 ao2_ref_debug(p, 1, tag, file, line, func);
214 ast_log(LOG_ERROR, "Attempt to Ref a null pointer\n");
218 static struct sip_pvt *dialog_unref_debug(struct sip_pvt *p, char *tag, char *file, int line, const char *func)
221 ao2_ref_debug(p, -1, tag, file, line, func);
225 static struct sip_pvt *dialog_ref(struct sip_pvt *p, char *tag)
230 ast_log(LOG_ERROR, "Attempt to Ref a null pointer\n");
234 static struct sip_pvt *dialog_unref(struct sip_pvt *p, char *tag)
242 In the above code, note that the "normal" helper funcs call ao2_ref() as
243 normal, and the "helper" functions call ao2_ref_debug directly with the
244 file, function, and line number info provided. You might find this
245 well worth the effort to help track these function calls in the code.
247 To find out why objects are not destroyed (a common bug), you can
248 edit the source file to use the ao2_t_* variants, add the #define REF_DEBUG 1
249 before the #include "asterisk/astobj2.h" line, and add a descriptive
250 tag to each call. Recompile, and run Asterisk, exit asterisk with
251 "stop gracefully", which should result in every object being destroyed.
252 Then, you can "sort -k 1 /tmp/refs > x1" to get a sorted list of
253 all the objects, or you can use "util/refcounter" to scan the file
254 for you and output any problems it finds.
256 The above may seem astronomically more work than it is worth to debug
257 reference counts, which may be true in "simple" situations, but for
258 more complex situations, it is easily worth 100 times this effort to
261 To debug, pair all calls so that each call that increments the
262 refcount is paired with a corresponding call that decrements the
263 count for the same reason. Hopefully, you will be left with one
264 or more unpaired calls. This is where you start your search!
266 For instance, here is an example of this for a dialog object in
267 chan_sip, that was not getting destroyed, after I moved the lines around
270 0x83787a0 =1 chan_sip.c:5733:sip_alloc (allocate a dialog(pvt) struct)
271 0x83787a0 -1 chan_sip.c:19173:sip_poke_peer (unref dialog at end of sip_poke_peer, obtained from sip_alloc, just before it goes out of scope) [@4]
273 0x83787a0 +1 chan_sip.c:5854:sip_alloc (link pvt into dialogs table) [@1]
274 0x83787a0 -1 chan_sip.c:19150:sip_poke_peer (About to change the callid -- remove the old name) [@3]
275 0x83787a0 +1 chan_sip.c:19152:sip_poke_peer (Linking in under new name) [@2]
276 0x83787a0 -1 chan_sip.c:2399:dialog_unlink_all (unlinking dialog via ao2_unlink) [@5]
278 0x83787a0 +1 chan_sip.c:19130:sip_poke_peer (copy sip alloc from p to peer->call) [@2]
281 0x83787a0 +1 chan_sip.c:2996:__sip_reliable_xmit (__sip_reliable_xmit: setting pkt->owner) [@3]
282 0x83787a0 -1 chan_sip.c:2425:dialog_unlink_all (remove all current packets in this dialog, and the pointer to the dialog too as part of __sip_destroy) [@4]
284 0x83787a0 +1 chan_sip.c:22356:unload_module (iterate thru dialogs) [@4]
285 0x83787a0 -1 chan_sip.c:22359:unload_module (toss dialog ptr from iterator_next) [@5]
288 0x83787a0 +1 chan_sip.c:22373:unload_module (iterate thru dialogs) [@3]
289 0x83787a0 -1 chan_sip.c:22375:unload_module (throw away iterator result) [@2]
291 0x83787a0 +1 chan_sip.c:2397:dialog_unlink_all (Let's bump the count in the unlink so it doesn't accidentally become dead before we are done) [@4]
292 0x83787a0 -1 chan_sip.c:2436:dialog_unlink_all (Let's unbump the count in the unlink so the poor pvt can disappear if it is time) [@3]
294 As you can see, only one unbalanced operation is in the list, a ref count increment when
295 the peer->call was set, but no corresponding decrement was made...
297 Hopefully this helps you narrow your search and find those bugs.
299 THE ART OF REFERENCE COUNTING
301 SOME TIPS for complicated code, and ref counting:
303 1. Theoretically, passing a refcounted object pointer into a function
304 call is an act of copying the reference, and could be refcounted.
305 But, upon examination, this sort of refcounting will explode the amount
306 of code you have to enter, and for no tangible benefit, beyond
307 creating more possible failure points/bugs. It will even
308 complicate your code and make debugging harder, slow down your program
309 doing useless increments and decrements of the ref counts.
311 2. It is better to track places where a ref counted pointer
312 is copied into a structure or stored. Make sure to decrement the refcount
313 of any previous pointer that might have been there, if setting
314 this field might erase a previous pointer. ao2_find and iterate_next
315 internally increment the ref count when they return a pointer, so
316 you need to decrement the count before the pointer goes out of scope.
318 3. Any time you decrement a ref count, it may be possible that the
319 object will be destroyed (freed) immediately by that call. If you
320 are destroying a series of fields in a refcounted object, and
321 any of the unref calls might possibly result in immediate destruction,
322 you can first increment the count to prevent such behavior, then
323 after the last test, decrement the pointer to allow the object
324 to be destroyed, if the refcount would be zero.
328 dialog_ref(dialog, "Let's bump the count in the unlink so it doesn't accidentally become dead before we are done");
330 ao2_t_unlink(dialogs, dialog, "unlinking dialog via ao2_unlink");
332 *//* Unlink us from the owner (channel) if we have one *//*
335 ast_channel_lock(dialog->owner);
336 ast_debug(1, "Detaching from channel %s\n", dialog->owner->name);
337 dialog->owner->tech_pvt = dialog_unref(dialog->owner->tech_pvt, "resetting channel dialog ptr in unlink_all");
339 ast_channel_unlock(dialog->owner);
341 if (dialog->registry) {
342 if (dialog->registry->call == dialog)
343 dialog->registry->call = dialog_unref(dialog->registry->call, "nulling out the registry's call dialog field in unlink_all");
344 dialog->registry = registry_unref(dialog->registry, "delete dialog->registry");
347 dialog_unref(dialog, "Let's unbump the count in the unlink so the poor pvt can disappear if it is time");
349 In the above code, the ao2_t_unlink could end up destroying the dialog
350 object; if this happens, then the subsequent usages of the dialog
351 pointer could result in a core dump. So, we 'bump' the
352 count upwards before beginning, and then decrementing the count when
353 we are finished. This is analogous to 'locking' or 'protecting' operations
356 4. One of the most insidious problems I've run into when converting
357 code to do ref counted automatic destruction, is in the destruction
358 routines. Where a "destroy" routine had previously been called to
359 get rid of an object in non-refcounted code, the new regime demands
360 that you tear that "destroy" routine into two pieces, one that will
361 tear down the links and 'unref' them, and the other to actually free
362 and reset fields. A destroy routine that does any reference deletion
363 for its own object, will never be called. Another insidious problem
364 occurs in mutually referenced structures. As an example, a dialog contains
365 a pointer to a peer, and a peer contains a pointer to a dialog. Watch
366 out that the destruction of one doesn't depend on the destruction of the
367 other, as in this case a dependency loop will result in neither being
370 Given the above, you should be ready to do a good job!
379 * Typedef for an object destructor. This is called just before freeing
380 * the memory for the object. It is passed a pointer to the user-defined
381 * data of the object.
383 typedef void (*ao2_destructor_fn)(void *);
387 * Allocate and initialize an object.
389 * \param data_size The sizeof() of the user-defined structure.
390 * \param destructor_fn The destructor function (can be NULL)
391 * \return A pointer to user-data.
393 * Allocates a struct astobj2 with sufficient space for the
394 * user-defined structure.
396 * - storage is zeroed; XXX maybe we want a flag to enable/disable this.
397 * - the refcount of the object just created is 1
398 * - the returned pointer cannot be free()'d or realloc()'ed;
399 * rather, we just call ao2_ref(o, -1);
405 #define ao2_t_alloc(arg1, arg2, arg3) _ao2_alloc_debug((arg1), (arg2), (arg3), __FILE__, __LINE__, __PRETTY_FUNCTION__)
406 #define ao2_alloc(arg1, arg2) _ao2_alloc_debug((arg1), (arg2), "", __FILE__, __LINE__, __PRETTY_FUNCTION__)
410 #define ao2_t_alloc(arg1,arg2,arg3) _ao2_alloc((arg1), (arg2))
411 #define ao2_alloc(arg1,arg2) _ao2_alloc((arg1), (arg2))
414 void *_ao2_alloc_debug(const size_t data_size, ao2_destructor_fn destructor_fn, char *tag, char *file, int line, const char *funcname);
415 void *_ao2_alloc(const size_t data_size, ao2_destructor_fn destructor_fn);
419 * Reference/unreference an object and return the old refcount.
421 * \param o A pointer to the object
422 * \param delta Value to add to the reference counter.
423 * \return The value of the reference counter before the operation.
425 * Increase/decrease the reference counter according
426 * the value of delta.
428 * If the refcount goes to zero, the object is destroyed.
430 * \note The object must not be locked by the caller of this function, as
431 * it is invalid to try to unlock it after releasing the reference.
433 * \note if we know the pointer to an object, it is because we
434 * have a reference count to it, so the only case when the object
435 * can go away is when we release our reference, and it is
436 * the last one in existence.
440 #define ao2_t_ref(arg1,arg2,arg3) _ao2_ref_debug((arg1), (arg2), (arg3), __FILE__, __LINE__, __PRETTY_FUNCTION__)
441 #define ao2_ref(arg1,arg2) _ao2_ref_debug((arg1), (arg2), "", __FILE__, __LINE__, __PRETTY_FUNCTION__)
443 #define ao2_t_ref(arg1,arg2,arg3) _ao2_ref((arg1), (arg2))
444 #define ao2_ref(arg1,arg2) _ao2_ref((arg1), (arg2))
446 int _ao2_ref_debug(void *o, int delta, char *tag, char *file, int line, const char *funcname);
447 int _ao2_ref(void *o, int delta);
452 * \param a A pointer to the object we want to lock.
453 * \return 0 on success, other values on error.
455 int ao2_lock(void *a);
460 * \param a A pointer to the object we want unlock.
461 * \return 0 on success, other values on error.
463 int ao2_unlock(void *a);
466 * Try locking-- (don't block if fail)
468 * \param a A pointer to the object we want to lock.
469 * \return 0 on success, other values on error.
471 int ao2_trylock(void *a);
474 * Return the lock address of an object
476 * \param a A pointer to the object we want.
477 * \return the address of the lock, else NULL.
479 * This function comes in handy mainly for debugging locking
480 * situations, where the locking trace code reports the
481 * lock address, this allows you to correlate against
482 * object address, to match objects to reported locks.
484 void *ao2_object_get_lockaddr(void *obj);
487 \page AstObj2_Containers AstObj2 Containers
489 Containers are data structures meant to store several objects,
490 and perform various operations on them.
491 Internally, objects are stored in lists, hash tables or other
492 data structures depending on the needs.
494 \note NOTA BENE: at the moment the only container we support is the
495 hash table and its degenerate form, the list.
497 Operations on container include:
499 - c = \b ao2_container_alloc(size, cmp_fn, hash_fn)
500 allocate a container with desired size and default compare
502 -The compare function returns an int, which
503 can be 0 for not found, CMP_STOP to stop end a traversal,
504 or CMP_MATCH if they are equal
505 -The hash function returns an int. The hash function
506 takes two argument, the object pointer and a flags field,
508 - \b ao2_find(c, arg, flags)
509 returns zero or more element matching a given criteria
510 (specified as arg). 'c' is the container pointer. Flags
512 OBJ_UNLINK - to remove the object, once found, from the container.
513 OBJ_NODATA - don't return the object if found (no ref count change)
514 OBJ_MULTIPLE - don't stop at first match (not implemented)
515 OBJ_POINTER - if set, 'arg' is an object pointer, and a hashtable
516 search will be done. If not, a traversal is done.
518 - \b ao2_callback(c, flags, fn, arg)
519 apply fn(obj, arg) to all objects in the container.
520 Similar to find. fn() can tell when to stop, and
521 do anything with the object including unlinking it.
522 - c is the container;
524 OBJ_UNLINK - to remove the object, once found, from the container.
525 OBJ_NODATA - don't return the object if found (no ref count change)
526 OBJ_MULTIPLE - don't stop at first match (not implemented)
527 OBJ_POINTER - if set, 'arg' is an object pointer, and a hashtable
528 search will be done. If not, a traversal is done through
529 all the hashtable 'buckets'..
530 - fn is a func that returns int, and takes 3 args:
531 (void *obj, void *arg, int flags);
533 arg is the same as arg passed into ao2_callback
534 flags is the same as flags passed into ao2_callback
536 0: no match, keep going
537 CMP_STOP: stop search, no match
538 CMP_MATCH: This object is matched.
540 Note that the entire operation is run with the container
541 locked, so noone else can change its content while we work on it.
542 However, we pay this with the fact that doing
543 anything blocking in the callback keeps the container
545 The mechanism is very flexible because the callback function fn()
546 can do basically anything e.g. counting, deleting records, etc.
547 possibly using arg to store the results.
549 - \b iterate on a container
550 this is done with the following sequence
554 struct ao2_container *c = ... // our container
555 struct ao2_iterator i;
558 i = ao2_iterator_init(c, flags);
560 while ( (o = ao2_iterator_next(&i)) ) {
561 ... do something on o ...
566 The difference with the callback is that the control
567 on how to iterate is left to us.
570 dropping a reference to a container destroys it, very simple!
572 Containers are ao2 objects themselves, and this is why their
573 implementation is simple too.
575 Before declaring containers, we need to declare the types of the
576 arguments passed to the constructor - in turn, this requires
577 to define callback and hash functions and their arguments.
584 * Type of a generic callback function
585 * \param obj pointer to the (user-defined part) of an object.
586 * \param arg callback argument from ao2_callback()
587 * \param flags flags from ao2_callback()
589 * The return values are a combination of enum _cb_results.
590 * Callback functions are used to search or manipulate objects in a container,
592 typedef int (ao2_callback_fn)(void *obj, void *arg, int flags);
594 /*! \brief a very common callback is one that matches by address. */
595 ao2_callback_fn ao2_match_by_addr;
598 * A callback function will return a combination of CMP_MATCH and CMP_STOP.
599 * The latter will terminate the search in a container.
602 CMP_MATCH = 0x1, /*!< the object matches the request */
603 CMP_STOP = 0x2, /*!< stop the search now */
607 * Flags passed to ao2_callback() and ao2_hash_fn() to modify its behaviour.
610 /*! Unlink the object for which the callback function
611 * returned CMP_MATCH . This is the only way to extract
612 * objects from a container. */
613 OBJ_UNLINK = (1 << 0),
614 /*! On match, don't return the object hence do not increase
616 OBJ_NODATA = (1 << 1),
617 /*! Don't stop at the first match in ao2_callback()
618 * \note This is not fully implemented. */
619 OBJ_MULTIPLE = (1 << 2),
620 /*! obj is an object of the same type as the one being searched for,
621 * so use the object's hash function for optimized searching.
622 * The search function is unaffected (i.e. use the one passed as
623 * argument, or match_by_addr if none specified). */
624 OBJ_POINTER = (1 << 3),
628 * Type of a generic function to generate a hash value from an object.
629 * flags is ignored at the moment. Eventually, it will include the
630 * value of OBJ_POINTER passed to ao2_callback().
632 typedef int (ao2_hash_fn)(const void *obj, const int flags);
634 /*! \name Object Containers
635 * Here start declarations of containers.
638 struct ao2_container;
641 * Allocate and initialize a container
642 * with the desired number of buckets.
644 * We allocate space for a struct astobj_container, struct container
645 * and the buckets[] array.
647 * \param n_buckets Number of buckets for hash
648 * \param hash_fn Pointer to a function computing a hash value.
649 * \param cmp_fn Pointer to a function comparating key-value
650 * with a string. (can be NULL)
651 * \return A pointer to a struct container.
653 * destructor is set implicitly.
657 #define ao2_t_container_alloc(arg1,arg2,arg3,arg4) _ao2_container_alloc_debug((arg1), (arg2), (arg3), (arg4), __FILE__, __LINE__, __PRETTY_FUNCTION__)
658 #define ao2_container_alloc(arg1,arg2,arg3) _ao2_container_alloc_debug((arg1), (arg2), (arg3), "", __FILE__, __LINE__, __PRETTY_FUNCTION__)
660 #define ao2_t_container_alloc(arg1,arg2,arg3,arg4) _ao2_container_alloc((arg1), (arg2), (arg3))
661 #define ao2_container_alloc(arg1,arg2,arg3) _ao2_container_alloc((arg1), (arg2), (arg3))
663 struct ao2_container *_ao2_container_alloc(const uint n_buckets,
664 ao2_hash_fn *hash_fn, ao2_callback_fn *cmp_fn);
665 struct ao2_container *_ao2_container_alloc_debug(const uint n_buckets,
666 ao2_hash_fn *hash_fn, ao2_callback_fn *cmp_fn,
667 char *tag, char *file, int line, const char *funcname);
670 * Returns the number of elements in a container.
672 int ao2_container_count(struct ao2_container *c);
675 /*! \name Object Management
676 * Here we have functions to manage objects.
678 * We can use the functions below on any kind of
679 * object defined by the user.
684 * \brief Add an object to a container.
686 * \param c the container to operate on.
687 * \param newobj the object to be added.
689 * \retval NULL on errors
690 * \retval newobj on success.
692 * This function inserts an object in a container according its key.
694 * \note Remember to set the key before calling this function.
696 * \note This function automatically increases the reference count to account
697 * for the reference that the container now holds to the object.
701 #define ao2_t_link(arg1, arg2, arg3) _ao2_link_debug((arg1), (arg2), (arg3), __FILE__, __LINE__, __PRETTY_FUNCTION__)
702 #define ao2_link(arg1, arg2) _ao2_link_debug((arg1), (arg2), "", __FILE__, __LINE__, __PRETTY_FUNCTION__)
704 #define ao2_t_link(arg1, arg2, arg3) _ao2_link((arg1), (arg2))
705 #define ao2_link(arg1, arg2) _ao2_link((arg1), (arg2))
707 void *_ao2_link_debug(struct ao2_container *c, void *new_obj, char *tag, char *file, int line, const char *funcname);
708 void *_ao2_link(struct ao2_container *c, void *newobj);
711 * \brief Remove an object from the container
713 * \param c the container
714 * \param obj the object to unlink
716 * \retval NULL, always
718 * \note The object requested to be unlinked must be valid. However, if it turns
719 * out that it is not in the container, this function is still safe to
722 * \note If the object gets unlinked from the container, the container's
723 * reference to the object will be automatically released. (The
724 * refcount will be decremented).
727 #define ao2_t_unlink(arg1, arg2, arg3) _ao2_unlink_debug((arg1), (arg2), (arg3), __FILE__, __LINE__, __PRETTY_FUNCTION__)
728 #define ao2_unlink(arg1, arg2) _ao2_unlink_debug((arg1), (arg2), "", __FILE__, __LINE__, __PRETTY_FUNCTION__)
730 #define ao2_t_unlink(arg1, arg2, arg3) _ao2_unlink((arg1), (arg2))
731 #define ao2_unlink(arg1, arg2) _ao2_unlink((arg1), (arg2))
733 void *_ao2_unlink_debug(struct ao2_container *c, void *obj, char *tag, char *file, int line, const char *funcname);
734 void *_ao2_unlink(struct ao2_container *c, void *obj);
737 /*! \brief Used as return value if the flag OBJ_MULTIPLE is set */
739 struct ao2_list *next;
740 void *obj; /* pointer to the user portion of the object */
745 * ao2_callback() is a generic function that applies cb_fn() to all objects
746 * in a container, as described below.
748 * \param c A pointer to the container to operate on.
749 * \param flags A set of flags specifying the operation to perform,
750 partially used by the container code, but also passed to
752 - If OBJ_NODATA is set, ao2_callback will return NULL. No refcounts
753 of any of the traversed objects will be incremented.
754 On the converse, if it is NOT set (the default), The ref count
755 of each object for which CMP_MATCH was set will be incremented,
756 and you will have no way of knowing which those are, until
757 the multiple-object-return functionality is implemented.
758 - If OBJ_POINTER is set, the traversed items will be restricted
759 to the objects in the bucket that the object key hashes to.
760 * \param cb_fn A function pointer, that will be called on all
761 objects, to see if they match. This function returns CMP_MATCH
762 if the object is matches the criteria; CMP_STOP if the traversal
763 should immediately stop, or both (via bitwise ORing), if you find a
764 match and want to end the traversal, and 0 if the object is not a match,
765 but the traversal should continue. This is the function that is applied
766 to each object traversed. It's arguments are:
767 (void *obj, void *arg, int flags), where:
769 arg is the same as arg passed into ao2_callback
770 flags is the same as flags passed into ao2_callback (flags are
771 also used by ao2_callback).
772 * \param arg passed to the callback.
773 * \return A pointer to the object found/marked,
774 * a pointer to a list of objects matching comparison function,
777 * If the function returns any objects, their refcount is incremented,
778 * and the caller is in charge of decrementing them once done.
779 * Also, in case of multiple values returned, the list used
780 * to store the objects must be freed by the caller.
782 * Typically, ao2_callback() is used for two purposes:
783 * - to perform some action (including removal from the container) on one
784 * or more objects; in this case, cb_fn() can modify the object itself,
785 * and to perform deletion should set CMP_MATCH on the matching objects,
786 * and have OBJ_UNLINK set in flags.
787 * - to look for a specific object in a container; in this case, cb_fn()
788 * should not modify the object, but just return a combination of
789 * CMP_MATCH and CMP_STOP on the desired object.
790 * Other usages are also possible, of course.
792 * This function searches through a container and performs operations
793 * on objects according on flags passed.
794 * XXX describe better
795 * The comparison is done calling the compare function set implicitly.
796 * The p pointer can be a pointer to an object or to a key,
797 * we can say this looking at flags value.
798 * If p points to an object we will search for the object pointed
799 * by this value, otherwise we serch for a key value.
800 * If the key is not uniq we only find the first matching valued.
801 * If we use the OBJ_MARK flags, we mark all the objects matching
804 * The use of flags argument is the follow:
806 * OBJ_UNLINK unlinks the object found
807 * OBJ_NODATA on match, do return an object
808 * Callbacks use OBJ_NODATA as a default
809 * functions such as find() do
810 * OBJ_MULTIPLE return multiple matches
811 * Default for _find() is no.
812 * to a key (not yet supported)
813 * OBJ_POINTER the pointer is an object pointer
815 * In case we return a list, the callee must take care to destroy
816 * that list when no longer used.
818 * \note When the returned object is no longer in use, ao2_ref() should
819 * be used to free the additional reference possibly created by this function.
822 #define ao2_t_callback(arg1,arg2,arg3,arg4,arg5) _ao2_callback_debug((arg1), (arg2), (arg3), (arg4), (arg5), __FILE__, __LINE__, __PRETTY_FUNCTION__)
823 #define ao2_callback(arg1,arg2,arg3,arg4) _ao2_callback_debug((arg1), (arg2), (arg3), (arg4), "", __FILE__, __LINE__, __PRETTY_FUNCTION__)
825 #define ao2_t_callback(arg1,arg2,arg3,arg4,arg5) _ao2_callback((arg1), (arg2), (arg3), (arg4))
826 #define ao2_callback(arg1,arg2,arg3,arg4) _ao2_callback((arg1), (arg2), (arg3), (arg4))
828 void *_ao2_callback_debug(struct ao2_container *c, enum search_flags flags,
829 ao2_callback_fn *cb_fn, void *arg, char *tag,
830 char *file, int line, const char *funcname);
831 void *_ao2_callback(struct ao2_container *c,
832 enum search_flags flags,
833 ao2_callback_fn *cb_fn, void *arg);
835 /*! ao2_find() is a short hand for ao2_callback(c, flags, c->cmp_fn, arg)
836 * XXX possibly change order of arguments ?
839 #define ao2_t_find(arg1,arg2,arg3,arg4) _ao2_find_debug((arg1), (arg2), (arg3), (arg4), __FILE__, __LINE__, __PRETTY_FUNCTION__)
840 #define ao2_find(arg1,arg2,arg3) _ao2_find_debug((arg1), (arg2), (arg3), "", __FILE__, __LINE__, __PRETTY_FUNCTION__)
842 #define ao2_t_find(arg1,arg2,arg3,arg4) _ao2_find((arg1), (arg2), (arg3))
843 #define ao2_find(arg1,arg2,arg3) _ao2_find((arg1), (arg2), (arg3))
845 void *_ao2_find_debug(struct ao2_container *c, void *arg, enum search_flags flags, char *tag, char *file, int line, const char *funcname);
846 void *_ao2_find(struct ao2_container *c, void *arg, enum search_flags flags);
851 * When we need to walk through a container, we use
852 * ao2_iterator to keep track of the current position.
854 * Because the navigation is typically done without holding the
855 * lock on the container across the loop,
856 * objects can be inserted or deleted or moved
857 * while we work. As a consequence, there is no guarantee that
858 * the we manage to touch all the elements on the list, or it
859 * is possible that we touch the same object multiple times.
860 * However, within the current hash table container, the following is true:
861 * - It is not possible to miss an object in the container while iterating
862 * unless it gets added after the iteration begins and is added to a bucket
863 * that is before the one the current object is in. In this case, even if
864 * you locked the container around the entire iteration loop, you still would
865 * not see this object, because it would still be waiting on the container
866 * lock so that it can be added.
867 * - It would be extremely rare to see an object twice. The only way this can
868 * happen is if an object got unlinked from the container and added again
869 * during the same iteration. Furthermore, when the object gets added back,
870 * it has to be in the current or later bucket for it to be seen again.
872 * An iterator must be first initialized with ao2_iterator_init(),
873 * then we can use o = ao2_iterator_next() to move from one
874 * element to the next. Remember that the object returned by
875 * ao2_iterator_next() has its refcount incremented,
876 * and the reference must be explicitly released when done with it.
882 * struct ao2_container *c = ... // the container we want to iterate on
883 * struct ao2_iterator i;
886 * i = ao2_iterator_init(c, flags);
888 * while ( (o = ao2_iterator_next(&i)) ) {
889 * ... do something on o ...
898 * The Astobj2 iterator
900 * \note You are not supposed to know the internals of an iterator!
901 * We would like the iterator to be opaque, unfortunately
902 * its size needs to be known if we want to store it around
903 * without too much trouble.
905 * The iterator has a pointer to the container, and a flags
906 * field specifying various things e.g. whether the container
907 * should be locked or not while navigating on it.
908 * The iterator "points" to the current object, which is identified
912 * - the object_id, which is also the container version number
913 * when the object was inserted. This identifies the object
914 * univoquely, however reaching the desired object requires
916 * - a pointer, and a container version when we saved the pointer.
917 * If the container has not changed its version number, then we
918 * can safely follow the pointer to reach the object in constant time.
920 * Details are in the implementation of ao2_iterator_next()
921 * A freshly-initialized iterator has bucket=0, version = 0.
923 struct ao2_iterator {
925 struct ao2_container *c;
926 /*! operation flags */
928 #define F_AO2I_DONTLOCK 1 /*!< don't lock when iterating */
929 /*! current bucket */
931 /*! container version */
933 /*! pointer to the current object */
935 /*! container version when the object was created */
939 /* the flags field can contain F_AO2I_DONTLOCK, which will prevent
940 ao2_iterator_next calls from locking the container while it
941 searches for the next pointer */
943 struct ao2_iterator ao2_iterator_init(struct ao2_container *c, int flags);
945 #define ao2_t_iterator_next(arg1, arg2) _ao2_iterator_next_debug((arg1), (arg2), __FILE__, __LINE__, __PRETTY_FUNCTION__)
946 #define ao2_iterator_next(arg1) _ao2_iterator_next_debug((arg1), "", __FILE__, __LINE__, __PRETTY_FUNCTION__)
948 #define ao2_t_iterator_next(arg1, arg2) _ao2_iterator_next((arg1))
949 #define ao2_iterator_next(arg1) _ao2_iterator_next((arg1))
951 void *_ao2_iterator_next_debug(struct ao2_iterator *a, char *tag, char *file, int line, const char *funcname);
952 void *_ao2_iterator_next(struct ao2_iterator *a);
954 /* extra functions */
955 void ao2_bt(void); /* backtrace */
956 #endif /* _ASTERISK_ASTOBJ2_H */