2 * Asterisk -- An open source telephony toolkit.
4 * Copyright (C) 2013, Digium, Inc.
6 * Joshua Colp <jcolp@digium.com>
8 * See http://www.asterisk.org for more information about
9 * the Asterisk project. Please do not directly contact
10 * any of the maintainers of this project for assistance;
11 * the project provides a web site, mailing lists and IRC
12 * channels for your use.
14 * This program is free software, distributed under the terms of
15 * the GNU General Public License Version 2. See the LICENSE file
16 * at the top of the source tree.
22 * \brief Sorcery Realtime Object Wizard
24 * \author Joshua Colp <jcolp@digium.com>
28 <support_level>core</support_level>
33 ASTERISK_REGISTER_FILE()
37 #include "asterisk/module.h"
38 #include "asterisk/sorcery.h"
40 /*! \brief They key field used to store the unique identifier for the object */
41 #define UUID_FIELD "id"
43 static void *sorcery_realtime_open(const char *data);
44 static int sorcery_realtime_create(const struct ast_sorcery *sorcery, void *data, void *object);
45 static void *sorcery_realtime_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id);
46 static void *sorcery_realtime_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields);
47 static void sorcery_realtime_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects,
48 const struct ast_variable *fields);
49 static void sorcery_realtime_retrieve_regex(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *regex);
50 static int sorcery_realtime_update(const struct ast_sorcery *sorcery, void *data, void *object);
51 static int sorcery_realtime_delete(const struct ast_sorcery *sorcery, void *data, void *object);
52 static void sorcery_realtime_close(void *data);
54 static struct ast_sorcery_wizard realtime_object_wizard = {
56 .open = sorcery_realtime_open,
57 .create = sorcery_realtime_create,
58 .retrieve_id = sorcery_realtime_retrieve_id,
59 .retrieve_fields = sorcery_realtime_retrieve_fields,
60 .retrieve_multiple = sorcery_realtime_retrieve_multiple,
61 .retrieve_regex = sorcery_realtime_retrieve_regex,
62 .update = sorcery_realtime_update,
63 .delete = sorcery_realtime_delete,
64 .close = sorcery_realtime_close,
67 static int sorcery_realtime_create(const struct ast_sorcery *sorcery, void *data, void *object)
69 const char *family = data;
70 RAII_VAR(struct ast_variable *, fields, ast_sorcery_objectset_create(sorcery, object), ast_variables_destroy);
71 struct ast_variable *id = ast_variable_new(UUID_FIELD, ast_sorcery_object_get_id(object), "");
74 ast_variables_destroy(id);
78 /* Place the identifier at the front for sanity sake */
82 return (ast_store_realtime_fields(family, fields) <= 0) ? -1 : 0;
85 /*! \brief Internal helper function which returns a filtered objectset.
87 * The following are filtered out of the objectset:
88 * \li The id field. This is returned to the caller in an out parameter.
89 * \li Fields that are not registered with sorcery.
91 * \param objectset Objectset to filter.
92 * \param[out] id The ID of the sorcery object, as found in the objectset.
93 * \param sorcery The sorcery instance that is requesting an objectset.
94 * \param type The object type
96 * \return The filtered objectset
98 static struct ast_variable *sorcery_realtime_filter_objectset(struct ast_variable *objectset, struct ast_variable **id,
99 const struct ast_sorcery *sorcery, const char *type)
101 struct ast_variable *previous = NULL, *field = objectset;
102 struct ast_sorcery_object_type *object_type;
104 object_type = ast_sorcery_get_object_type(sorcery, type);
106 ast_log(LOG_WARNING, "Unknown sorcery object type %s. Expect errors\n", type);
107 /* Continue since we still want to filter out the id */
111 int remove_field = 0;
112 int delete_field = 0;
114 if (!strcmp(field->name, UUID_FIELD)) {
117 } else if (object_type &&
118 !ast_sorcery_is_object_field_registered(object_type, field->name)) {
119 ast_debug(1, "Filtering out realtime field '%s' from retrieval\n", field->name);
125 struct ast_variable *removed;
128 previous->next = field->next;
130 objectset = field->next;
135 removed->next = NULL;
137 ast_variables_destroy(removed);
148 static void *sorcery_realtime_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields)
150 const char *family = data;
151 RAII_VAR(struct ast_variable *, objectset, NULL, ast_variables_destroy);
152 RAII_VAR(struct ast_variable *, id, NULL, ast_variables_destroy);
155 if (!(objectset = ast_load_realtime_fields(family, fields))) {
159 objectset = sorcery_realtime_filter_objectset(objectset, &id, sorcery, type);
162 || !(object = ast_sorcery_alloc(sorcery, type, id->value))
163 || ast_sorcery_objectset_apply(sorcery, object, objectset)) {
170 static void *sorcery_realtime_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id)
172 RAII_VAR(struct ast_variable *, fields, ast_variable_new(UUID_FIELD, id, ""), ast_variables_destroy);
174 return sorcery_realtime_retrieve_fields(sorcery, data, type, fields);
177 static void sorcery_realtime_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const struct ast_variable *fields)
179 const char *family = data;
180 RAII_VAR(struct ast_config *, rows, NULL, ast_config_destroy);
181 RAII_VAR(struct ast_variable *, all, NULL, ast_variables_destroy);
182 struct ast_category *row = NULL;
185 char field[strlen(UUID_FIELD) + 6], value[2];
187 /* If no fields have been specified we want all rows, so trick realtime into doing it */
188 snprintf(field, sizeof(field), "%s LIKE", UUID_FIELD);
189 snprintf(value, sizeof(value), "%%");
191 if (!(all = ast_variable_new(field, value, ""))) {
198 if (!(rows = ast_load_realtime_multientry_fields(family, fields))) {
202 while ((row = ast_category_browse_filtered(rows, NULL, row, NULL))) {
203 struct ast_variable *objectset = ast_category_detach_variables(row);
204 RAII_VAR(struct ast_variable *, id, NULL, ast_variables_destroy);
205 RAII_VAR(void *, object, NULL, ao2_cleanup);
207 objectset = sorcery_realtime_filter_objectset(objectset, &id, sorcery, type);
209 if (id && (object = ast_sorcery_alloc(sorcery, type, id->value)) && !ast_sorcery_objectset_apply(sorcery, object, objectset)) {
210 ao2_link(objects, object);
213 ast_variables_destroy(objectset);
217 static void sorcery_realtime_retrieve_regex(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *regex)
219 char field[strlen(UUID_FIELD) + 6], value[strlen(regex) + 2];
220 RAII_VAR(struct ast_variable *, fields, NULL, ast_variables_destroy);
222 /* The realtime API provides no direct ability to do regex so for now we support a limited subset using pattern matching */
223 if (regex[0] != '^') {
227 snprintf(field, sizeof(field), "%s LIKE", UUID_FIELD);
228 snprintf(value, sizeof(value), "%s%%", regex + 1);
230 if (!(fields = ast_variable_new(field, value, ""))) {
234 sorcery_realtime_retrieve_multiple(sorcery, data, type, objects, fields);
237 static int sorcery_realtime_update(const struct ast_sorcery *sorcery, void *data, void *object)
239 const char *family = data;
240 RAII_VAR(struct ast_variable *, fields, ast_sorcery_objectset_create(sorcery, object), ast_variables_destroy);
246 return (ast_update_realtime_fields(family, UUID_FIELD, ast_sorcery_object_get_id(object), fields) <= 0) ? -1 : 0;
249 static int sorcery_realtime_delete(const struct ast_sorcery *sorcery, void *data, void *object)
251 const char *family = data;
253 return (ast_destroy_realtime_fields(family, UUID_FIELD, ast_sorcery_object_get_id(object), NULL) <= 0) ? -1 : 0;
256 static void *sorcery_realtime_open(const char *data)
258 /* We require a prefix for family string generation, or else stuff could mix together */
259 if (ast_strlen_zero(data) || !ast_realtime_is_mapping_defined(data)) {
263 return ast_strdup(data);
266 static void sorcery_realtime_close(void *data)
271 static int load_module(void)
273 if (ast_sorcery_wizard_register(&realtime_object_wizard)) {
274 return AST_MODULE_LOAD_DECLINE;
277 return AST_MODULE_LOAD_SUCCESS;
280 static int unload_module(void)
282 ast_sorcery_wizard_unregister(&realtime_object_wizard);
286 AST_MODULE_INFO(ASTERISK_GPL_KEY, AST_MODFLAG_GLOBAL_SYMBOLS | AST_MODFLAG_LOAD_ORDER, "Sorcery Realtime Object Wizard",
287 .support_level = AST_MODULE_SUPPORT_CORE,
289 .unload = unload_module,
290 .load_pri = AST_MODPRI_REALTIME_DRIVER,