+static int action_agents(struct mansession *s, struct message *m)
+{
+ struct agent_pvt *p;
+ char *username = NULL;
+ char *loginChan = NULL;
+ char *talkingtoChan = NULL;
+ char *status = NULL;
+ ast_mutex_lock(&agentlock);
+ p = agents;
+ while(p) {
+ ast_mutex_lock(&p->lock);
+
+ /* Status Values: AGENT_LOGGEDOFF - Agent isn't logged in
+ AGENT_IDLE - Agent is logged in, and waiting for call
+ AGENT_ONCALL - Agent is logged in, and on a call
+ AGENT_UNKNOWN - Don't know anything about agent. Shouldn't ever get this. */
+
+ if(!ast_strlen_zero(p->name)) {
+ username = p->name;
+ } else {
+ username = "None";
+ }
+
+ /* Set a default status. It 'should' get changed. */
+ status = "AGENT_UNKNOWN";
+
+ if(p->chan) {
+ loginChan = p->loginchan;
+ if(p->owner && p->owner->_bridge) {
+ talkingtoChan = p->chan->cid.cid_num;
+ status = "AGENT_ONCALL";
+ } else {
+ talkingtoChan = "n/a";
+ status = "AGENT_IDLE";
+ }
+ } else if(!ast_strlen_zero(p->loginchan)) {
+ loginChan = p->loginchan;
+ talkingtoChan = "n/a";
+ status = "AGENT_IDLE";
+ if(p->acknowledged) {
+ sprintf(loginChan, " %s (Confirmed)", loginChan);
+ }
+ } else {
+ loginChan = "n/a";
+ talkingtoChan = "n/a";
+ status = "AGENT_LOGGEDOFF";
+ }
+
+ ast_cli(s->fd, "Event: Agents\r\n"
+ "Agent: %s\r\n"
+ "Name: %s\r\n"
+ "Status: %s\r\n"
+ "LoggedInChan: %s\r\n"
+ "LoggedInTime: %ld\r\n"
+ "TalkingTo: %s\r\n"
+ "\r\n",
+ p->agent,p->name,status,loginChan,p->loginstart,talkingtoChan);
+ ast_mutex_unlock(&p->lock);
+ p = p->next;
+ }
+ ast_mutex_unlock(&agentlock);
+ return 0;
+}
+
+