This change implements the expire_on_reload option for memory caches.
If enabled and a reload is performed all objects within the cache
will be expired and the cache emptied.
ASTERISK-25067
Reported by: Matt Jordan
Change-Id: Id46aa1957d660556700e689e195eed57c989b85e
*/
static void sorcery_memory_cache_reload(void *data, const struct ast_sorcery *sorcery, const char *type)
{
+ struct sorcery_memory_cache *cache = data;
+
+ if (!cache->expire_on_reload) {
+ return;
+ }
+
+ ao2_wrlock(cache->objects);
+ remove_all_from_cache(cache);
+ ao2_unlock(cache->objects);
}
/*!