Fix failing realtime sorcery tests.
authorMark Michelson <mmichelson@digium.com>
Fri, 14 Mar 2014 21:56:21 +0000 (21:56 +0000)
committerMark Michelson <mmichelson@digium.com>
Fri, 14 Mar 2014 21:56:21 +0000 (21:56 +0000)
The store realtime callback needs to return a positive value for
sorcery to treat the store as a success.
........

Merged revisions 410625 from http://svn.asterisk.org/svn/asterisk/branches/12

git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410626 65c4cc65-6c06-0410-ace0-fbb531ad65f3

tests/test_sorcery_realtime.c

index a3642d4..7cf42d2 100644 (file)
@@ -168,7 +168,7 @@ static int realtime_sorcery_store(const char *database, const char *table, const
        ast_variable_append(object, ast_variables_dup((struct ast_variable*)fields));
        ast_category_append(realtime_objects, object);
 
-       return 0;
+       return 1;
 }
 
 static int realtime_sorcery_destroy(const char *database, const char *table, const char *keyfield, const char *entity, const struct ast_variable *fields)