};
enum ast_audiohook_flags {
- AST_AUDIOHOOK_TRIGGER_MODE = (3 << 0), /*!< When audiohook should be triggered to do something */
- AST_AUDIOHOOK_TRIGGER_READ = (1 << 0), /*!< Audiohook wants to be triggered when reading audio in */
+ AST_AUDIOHOOK_TRIGGER_MODE = (3 << 0), /*!< When audiohook should be triggered to do something */
+ AST_AUDIOHOOK_TRIGGER_READ = (1 << 0), /*!< Audiohook wants to be triggered when reading audio in */
AST_AUDIOHOOK_TRIGGER_WRITE = (2 << 0), /*!< Audiohook wants to be triggered when writing audio out */
- AST_AUDIOHOOK_WANTS_DTMF = (1 << 1), /*!< Audiohook also wants to receive DTMF frames */
- AST_AUDIOHOOK_TRIGGER_SYNC = (1 << 2), /*!< Audiohook wants to be triggered when both sides have combined audio available */
+ AST_AUDIOHOOK_WANTS_DTMF = (1 << 2), /*!< Audiohook also wants to receive DTMF frames */
+ AST_AUDIOHOOK_TRIGGER_SYNC = (1 << 3), /*!< Audiohook wants to be triggered when both sides have combined audio available */
/*! Audiohooks with this flag set will not allow for a large amount of samples to build up on its
* slinfactories. We will flush the factories if they contain too many samples.
*/
- AST_AUDIOHOOK_SMALL_QUEUE = (1 << 3),
- AST_AUDIOHOOK_MUTE_READ = (1 << 4), /*!< audiohook should be mute frames read */
- AST_AUDIOHOOK_MUTE_WRITE = (1 << 5), /*!< audiohook should be mute frames written */
+ AST_AUDIOHOOK_SMALL_QUEUE = (1 << 4),
+ AST_AUDIOHOOK_MUTE_READ = (1 << 5), /*!< audiohook should be mute frames read */
+ AST_AUDIOHOOK_MUTE_WRITE = (1 << 6), /*!< audiohook should be mute frames written */
};
enum ast_audiohook_init_flags {