int wrapped; /* Round Robin - wrapped around? */
int joinempty; /* Do we care if the queue has no members? */
int eventwhencalled; /* Generate an event when the agent is called (before pickup) */
+ int leavewhenempty; /* If all agents leave the queue, remove callers from the queue */
struct member *members; /* Member channels to be tried */
struct queue_ent *head; /* Start of the actual queue */
break;
}
+ /* leave the queue if no agents, if enabled */
+ if (!(qe->parent->members) && qe->parent->leavewhenempty) {
+ leave_queue(qe);
+ break;
+ }
+
/* Make a position announcement, if enabled */
if (qe->parent->announcefrequency && !ringing)
say_position(qe);
/* This is the wait loop for the head caller*/
/* To exit, they may get their call answered; */
/* they may dial a digit from the queue context; */
- /* or, they may may timeout. */
+ /* or, they may timeout. */
/* Leave if we have exceeded our queuetimeout */
if (qe.queuetimeout && ( (time(NULL) - qe.start) >= qe.queuetimeout) ) {
break;
}
+ /* leave the queue if no agents, if enabled */
+ if (!((qe.parent)->members) && (qe.parent)->leavewhenempty) {
+ leave_queue(&qe);
+ break;
+ }
+
/* Make a position announcement, if enabled */
if (qe.parent->announcefrequency && !ringing)
say_position(&qe);
}
} else if (!strcasecmp(var->name, "joinempty")) {
q->joinempty = ast_true(var->value);
+ } else if (!strcasecmp(var->name, "leavewhenempty")) {
+ q->leavewhenempty = ast_true(var->value);
} else if (!strcasecmp(var->name, "eventwhencalled")) {
q->eventwhencalled = ast_true(var->value);
} else {