if ((m = create_queue_member(interface, membername, penalty, paused, state_interface))) {
m->dead = 0;
m->realtime = 1;
- add_to_interfaces(state_interface);
+ add_to_interfaces(m->state_interface);
ao2_link(q->members, m);
ao2_ref(m, -1);
m = NULL;
ao2_lock(q);
if ((old_member = interface_exists(q, interface)) == NULL) {
if ((new_member = create_queue_member(interface, membername, penalty, paused, state_interface))) {
- add_to_interfaces(state_interface);
+ add_to_interfaces(new_member->state_interface);
new_member->dynamic = 1;
ao2_link(q->members, new_member);
q->membercount++;