Allow voice volume to be multiplied or divided by a floating point number.
ASTERISK-28813
Change-Id: I5b42b890ec4e1f6b0b3400cb44ff16522b021c8c
--- /dev/null
+Subject: func_volume
+
+Accept decimal number as argument.
struct volume_information {
struct ast_audiohook audiohook;
- int tx_gain;
- int rx_gain;
+ float tx_gain;
+ float rx_gain;
unsigned int flags;
};
{
struct ast_datastore *datastore = NULL;
struct volume_information *vi = NULL;
- int *gain = NULL;
+ float *gain = NULL;
/* If the audiohook is stopping it means the channel is shutting down.... but we let the datastore destroy take care of it */
if (audiohook->status == AST_AUDIOHOOK_STATUS_DONE)
if (!(gain = (direction == AST_AUDIOHOOK_DIRECTION_READ) ? &vi->rx_gain : &vi->tx_gain) || !*gain)
return 0;
/* Apply gain to frame... easy as pi */
- ast_frame_adjust_volume(frame, *gain);
+ ast_frame_adjust_volume_float(frame, *gain);
}
return 0;
}
if (!strcasecmp(args.direction, "tx")) {
- vi->tx_gain = atoi(value);
+ vi->tx_gain = atof(value);
} else if (!strcasecmp(args.direction, "rx")) {
- vi->rx_gain = atoi(value);
+ vi->rx_gain = atof(value);
} else {
ast_log(LOG_ERROR, "Direction must be either RX or TX\n");
}
int ast_frame_adjust_volume(struct ast_frame *f, int adjustment);
/*!
+ \brief Adjusts the volume of the audio samples contained in a frame.
+ \param f The frame containing the samples (must be AST_FRAME_VOICE and AST_FORMAT_SLINEAR)
+ \param adjustment The number of dB to adjust up or down.
+ \return 0 for success, non-zero for an error
+ */
+int ast_frame_adjust_volume_float(struct ast_frame *f, float adjustment);
+
+/*!
\brief Sums two frames of audio samples.
\param f1 The first frame (which will contain the result)
\param f2 The second frame
*input = (short) res;
}
+static force_inline void ast_slinear_saturated_multiply_float(short *input, float *value)
+{
+ float res;
+
+ res = (float) *input * *value;
+ if (res > 32767)
+ *input = 32767;
+ else if (res < -32768)
+ *input = -32768;
+ else
+ *input = (short) res;
+}
+
static force_inline void ast_slinear_saturated_divide(short *input, short *value)
{
*input /= *value;
}
+static force_inline void ast_slinear_saturated_divide_float(short *input, float *value)
+{
+ float res = (float) *input / *value;
+ if (res > 32767)
+ *input = 32767;
+ else if (res < -32768)
+ *input = -32768;
+ else
+ *input = (short) res;
+}
+
#ifdef localtime_r
#undef localtime_r
#endif
#include "asterisk/dsp.h"
#include "asterisk/file.h"
+#include <math.h>
+
#if (defined(LOW_MEMORY) || defined(MALLOC_DEBUG)) && !defined(NO_FRAME_CACHE)
#define NO_FRAME_CACHE
#endif
return 0;
}
+int ast_frame_adjust_volume_float(struct ast_frame *f, float adjustment)
+{
+ int count;
+ short *fdata = f->data.ptr;
+ float adjust_value = fabs(adjustment);
+
+ if ((f->frametype != AST_FRAME_VOICE) || !(ast_format_cache_is_slinear(f->subclass.format))) {
+ return -1;
+ }
+
+ if (!adjustment) {
+ return 0;
+ }
+
+ for (count = 0; count < f->samples; count++) {
+ if (adjustment > 0) {
+ ast_slinear_saturated_multiply_float(&fdata[count], &adjust_value);
+ } else if (adjustment < 0) {
+ ast_slinear_saturated_divide_float(&fdata[count], &adjust_value);
+ }
+ }
+
+ return 0;
+}
+
int ast_frame_slinear_sum(struct ast_frame *f1, struct ast_frame *f2)
{
int count;