if (init_jack_data(chan, jack_data))
goto return_error;
- if (!(datastore = ast_channel_datastore_alloc(&jack_hook_ds_info, NULL)))
+ if (!(datastore = ast_datastore_alloc(&jack_hook_ds_info, NULL)))
goto return_error;
jack_data->has_audiohook = 1;
/* Keep the channel locked while we destroy the datastore, so that we can
* ensure that all of the jack stuff is stopped just in case another frame
* tries to come through the audiohook callback. */
- ast_channel_datastore_free(datastore);
+ ast_datastore_free(datastore);
ast_channel_unlock(chan);